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Game Design Service Platform for Seniors' Health and Well-being

Make your idea a reality

The service platform

Research in the field of serious and therapeutic games (STG) has been on the rise in recent years, particularly with regard to the development of games for the elderly. The objectives of these STG are the adoption of healthy lifestyles, lifelong learning, adaptation and rehabilitation in order to improve the quality of life. The STG partly compensate for the motivation that is not always there and which requires different leverage with age and context. However, due to the difficulties inherent in research and development, many projects do not result in the development of a product that is accessible to seniors.

Some STG do not have an effective design despite a promising concept, others are not hosted online. Still others do not have the technical infrastructure to collect usage data. Research produces scientific results, but the end of funding often marks the end of the STG. Supported by an innovative business model, the Digital Game Design Service Platform for Seniors’ Health and Well-being is an ambitious and innovative project that will transform several issues related to STG research and development into  opportunities for successful collaborations for the benefit of seniors.

Supported by an innovative business model, LUDICITY, a digital game design service for the health and well-being of seniors, is an ambitious and creative project that will transform many of STG’s research and development challenges into opportunities for fruitful collaborations for the benefit of seniors.

1 - Gathering needs and interests

OBJECTIVES

Through the platform, identify and validate needs among the target audiences.

TOOLS

Platform website, questionnaires, advertising / web promotion, contact form.

OUTPUT

Data to be analysed.

2 - Needs and interests analysis

OBJECTIFVES

Through this interface, identify and validate needs among the target audiences.

TOOLS

Questionnaires, appropriate analytical tools.

OUTPUT

Analysis report with recommendations.

3 - Definition of projects / financing

OBJECTIVES

Initiate / propose projects that can be funded in several ways.

TOOLS

Platform site, advertising/web promotion, participatory funding platform, grant applications, etc.

OUTPUT

Project sheets.

4 - Prototype development

OBJECTIVES

Develop an estimate and then a MVP (Minimum Viable Product) prototype. Produce iterations until satisfaction. Development of KPIs for objectives (key performance indicator). Conduct user tests.

TOOLS

Rapid prototyping applications, UX/UI applications, evaluation applications, data analytics applications.

OUTPUT

Prototype.

5 - Dissemination and promotion of serious / therapeutic games

OBJECTIVES

Distribute games in the stores (App Store, Google Play, Facebook, etc.). Promote on social media and partners.

TOOLS

Platform website, advertising / web promotion.

OUTPUT

Access to users.

6 - Game tracking and improvements

OBJECTVES

Collect usage data, fix problems, implement improvements. Monitoring of KPIs and data for research.

TOOLS

Analytical device.

OUTPUT

Improvements, data for research and improvement.

Our partners

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Ulaval
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